The two-day World Esports Summit has successfully concluded in Busan, South Korea ©IESF

Valuable insights for future development were gained at the seventh edition of the World Esports Summit which was hosted in Busan, South Korea.

This International Esports Federation (IESF) event involved more than 40 speakers and was held over two days, during which a wide range of topics were explored.

The first of the opening day’s four panel discussions was entitled Spotlight on Asia’s Success Factors, in which panellists discussed the role of the biggest esports growth area, focusing on the beginnings of esports and how the rest of the world can emulate the Asian model for greater success.

The main conclusions reached were that esports is the sport of the future; Governmental support as a key to move forward and expand; there is a vital importance of having leaders and publishers for the success and development of esports; collaboration between esports and traditional sports is vital and esports can be utilised as an education for younger generations.

The second panel focused on Streamlining Cooperation for Successful Competition, looking at what’s next in esports and making key points about possible collaborations.

The discussion touched on how best to use support from popular influencers on social media.

Panel three focused on The Unsung Heroes of Esports through a series of first-hand accounts discussing university esports for educational purposes and emerging careers in esports.

The final panel on day one looked at Driving Growth through Derivative Content, talking about how promoting awareness and expanding partnerships are key for successful campaigns.

IESF President Vlad Marinescu, left, was one of the key speakers at the two-day World Esports Summit that has concluded in Busan, South Korea ©IESF
IESF President Vlad Marinescu, left, was one of the key speakers at the two-day World Esports Summit that has concluded in Busan, South Korea ©IESF

The first day of the Summit closed with the Referee Summit, moderated by Nesli Kolasinli, where three panellists came together to learn and develop the highest standards of referee training for IESF's 129 member federations to be used at events such as the annual World Esports Championships.

Day two opened with the World Esports Academia Seminar.

The winning research paper on this year’s academia competition subject, Health Wellness and Well-being in Esports, was presented.

The submission entitled Diversification of Esports Events for the Guarantee of Right for the Disabled earned a grand prize of KRW4,000,000 (£2,540/€2,890/$2,800) and a certificate from IESF President Vlad Marinescu.

Panel five, headlined Building Foundations for Esports Legislation, involved changes in esports in recent years, including dealing with legal issues and legislation for the future such as IP and copyright laws in gaming and the pros and cons of esports betting.

The sixth panel discussed Developing Guidelines for Esports Conduct with the aim of establishing a code of behaviour in the industry and reducing toxic and rude behaviour in the teams and esports in general.

The Benefits of Esports Infrastructure on Tourism was the subject of the seventh panel, with discussion about the positive impact of esports, especially on underdeveloped countries.

The final panel concerned The Dynamic Roles of Esports Organisations, which included discussion on the sustainability, technology, and future of esports, as well as the alignment of esports with the Olympic values and spirit.